Amp Simulator Mcalester OK

For the exact sound, feel, and vibe of a Fender Twin, play through a Fender Twin. But if you want a Fender Twin layered with a plexi Marshall head going through a Peavey cabinet, and with part of the sound filtered in time with the drums, and the guitar's bottom two strings going through an octave divider—believe me, you're better off with amp sims.

Mcalester Trading Co
(918) 423-6211
2646 N Main
Mcalester, OK
Types of Instruments Sold
Band & Orchestral, Drums & Percussion, Sound Reinforcement, Guitars & Fretted Instruments, Print Music

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Hughes Music
(405) 376-4422
108 S Armstrong
Mustang, OK

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Pittman S Music
(918) 422-5852
6607 Highway 412
Colcord, OK
Types of Instruments Sold
Drums & Percussion, Sound Reinforcement, Guitars & Fretted Instruments, DJ Equipment

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Dacapo Music
(580) 226-0373
1020 W Broadway St
Ardmore, OK
Types of Instruments Sold
Digital Piano, Band & Orchestral, Drums & Percussion, Sound Reinforcement, Guitars & Fretted Instruments, Print Music

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Penders Music Co
(405) 842-7825
4401 Nw 63Rd St
Oklahoma City, OK
Types of Instruments Sold
Print Music

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Ashmore Music Center
(918) 423-6488
Po Box 876
Mcalester, OK
Types of Instruments Sold
Band & Orchestral, Drums & Percussion, Print Music

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Ewing Music & Computing
(918) 622-4077
5970 E 31St St
Tulsa, OK
Types of Instruments Sold
Digital Piano, Electronic Keyboard, Band & Orchestral, Drums & Percussion, Recording Equipment, Print Music, DJ Equipment

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Jims Guitars & Stuff
(405) 942-8816
607 N Randall Ave
Elk City, OK
Types of Instruments Sold
Guitars & Fretted Instruments

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L&L Music
(405) 382-3571
Po Box 71
Seminole, OK
Types of Instruments Sold
Band & Orchestral, Drums & Percussion, Sound Reinforcement, Guitars & Fretted Instruments, Print Music

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Bill Miller Piano Warehouse
(918) 299-8863
6516 S Erie Ave
Tulsa, OK
Types of Instruments Sold
Organs

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10 Essential Amp Simulator Tips

EVEN AFTER MANY YEARS OF DIGITAL SOUND processing, guitar-ampsimulators can still be controversial. Some players will contend theydon’t sound or feel like real tube amps, and others will claim amp simsdeliver sounds you can’t get any other way. Guess what? They’re bothright.

For the exact sound, feel, and vibe of a Fender Twin, play through a Fender Twin. But if you want a Fender Twin layered with a plexi Marshall head going through a Peavey cabinet, and with part of the sound filtered in time with the drums, and the guitar’s bottom two strings going through an octave divider—believe me, you’re better off with amp sims.

Latency is becoming a non-issue. If you got turned off to sims because of latency—the delay between hitting a note and hearing it—today’s fast computers have reduced the delay to well under 10ms. That’s about the same delay as having your ears ten feet from your amp.

Re-amping is always available. When you load a sim into your DAW, you’re not recording the processed sound. You’re recording the dry sound of the guitar, and monitoring through the sim, which means you can change your guitar sound right up to the final mixdown.

Personalize presets. I’m never happy with a sim until I tweak the presets to match my playing style with my guitar.

Take it higher. While 44.1kHz is fine for CDs, running a sim at a high sample rate of 88.2kHz or 96kHz lets it reproduce distortion characteristics with better fidelity.

And higher. Programs such as IK Multimedia AmpliTube and Native Instruments Guitar Rig have options that provide higher fidelity, but increase the load on your computer. Use them— unless they load down your CPU so much that the audio starts to glitch.

There’s no one way to rock. Miss the sound of speakers in a cabinet pumping air? Just feed the sim preamp output into your amp. Love your pedalboard, but hate lugging amps? Then, plug the pedalboard into the sim input, select a sim amp, and then plug the sim output into a P.A. system.

Download updates. As computers become more powerful, designers often take advantage of that extra juice by tweaking their simulation algorithms to deliver better effects and sweeter sounds.

Watch those levels. Sim levels must never ever go “into the red,” because you’ll get nasty digital distortion that’s totally unlike the “good” distortion you get from a tasty amp.

They’re not just for guitars. Amp simulators often include a bunch of delay, reverb, modulation, and other effects that sound great on vocals, drums, and keyboards.

Sorry, but there’s no “best.” The algorithms that create amp sounds are as much art as they are science. So, just as I own several guitars, I have several amp sims, because each has its own character. Some excel at clean tones, others at distortion. Sometimes, I even put two amp sims in series so I can use the preamp and effects from one, and the amp and cabinet from another.

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