Amp Simulator Ballwin MO

For the exact sound, feel, and vibe of a Fender Twin, play through a Fender Twin. But if you want a Fender Twin layered with a plexi Marshall head going through a Peavey cabinet, and with part of the sound filtered in time with the drums, and the guitar's bottom two strings going through an octave divider—believe me, you're better off with amp sims.

Mozingo Music
(636) 380-9553
100 Clarkson Rd
Ellisville, MO
Types of Instruments Sold
Digital Piano, Electronic Keyboard, Band & Orchestral, Drums & Percussion, Sound Reinforcement, Recording Equipment, Guitars & Fretted Instruments, Print Music

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Parkway Music Center
(636) 391-1505
14778 Clayton Rd
Ballwin, MO
Types of Instruments Sold
Band & Orchestral, Guitars & Fretted Instruments, Print Music

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Paradise Sight & Sound
(314) 835-1075
2342 E Royal Ct
Des Peres, MO
Types of Instruments Sold
Digital Piano, Band & Orchestral, Drums & Percussion, Guitars & Fretted Instruments, Print Music

Data Provided by:
Tower Music Inc
(636) 343-2222
360 Biltmore Dr
Fenton, MO
Types of Instruments Sold
Digital Piano, Electronic Keyboard, Drums & Percussion, Sound Reinforcement, Recording Equipment, Guitars & Fretted Instruments, Print Music, DJ Equipment

Data Provided by:
Guitar Center
(314) 918-7660
9177 Watson Rd.
Saint Louis, MO
 
Fazios Frets & Friends
(636) 227-3573
15440 Manchester Rd
Ellisville, MO
Types of Instruments Sold
Digital Piano, Electronic Keyboard, Drums & Percussion, Sound Reinforcement, Recording Equipment, Guitars & Fretted Instruments, Print Music, DJ Equipment

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Karaoke Stage Co
(636) 225-8700
20 Meramec Station Rd
Valley Park, MO
Types of Instruments Sold
Sound Reinforcement, Recording Equipment, DJ Equipment

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Mel Bay Music Center
(314) 965-4818
113 W Jefferson Ave
Kirkwood, MO
Types of Instruments Sold
Digital Piano, Electronic Keyboard, Band & Orchestral, Drums & Percussion, Guitars & Fretted Instruments, Print Music

Data Provided by:
Eureka Music
(636) 587-3838
113 Hilltop Village Center Dr
Eureka, MO
Types of Instruments Sold
Acoustic Piano, Digital Piano, Electronic Keyboard, Band & Orchestral, Drums & Percussion, Sound Reinforcement, Recording Equipment, Guitars & Fretted Instruments, Print Music

Data Provided by:
Drake Music
(314) 426-5545
11089 Wilwood Dr
Maryland Heights, MO
Types of Instruments Sold
Drums & Percussion, Guitars & Fretted Instruments

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10 Essential Amp Simulator Tips

EVEN AFTER MANY YEARS OF DIGITAL SOUND processing, guitar-ampsimulators can still be controversial. Some players will contend theydon’t sound or feel like real tube amps, and others will claim amp simsdeliver sounds you can’t get any other way. Guess what? They’re bothright.

For the exact sound, feel, and vibe of a Fender Twin, play through a Fender Twin. But if you want a Fender Twin layered with a plexi Marshall head going through a Peavey cabinet, and with part of the sound filtered in time with the drums, and the guitar’s bottom two strings going through an octave divider—believe me, you’re better off with amp sims.

Latency is becoming a non-issue. If you got turned off to sims because of latency—the delay between hitting a note and hearing it—today’s fast computers have reduced the delay to well under 10ms. That’s about the same delay as having your ears ten feet from your amp.

Re-amping is always available. When you load a sim into your DAW, you’re not recording the processed sound. You’re recording the dry sound of the guitar, and monitoring through the sim, which means you can change your guitar sound right up to the final mixdown.

Personalize presets. I’m never happy with a sim until I tweak the presets to match my playing style with my guitar.

Take it higher. While 44.1kHz is fine for CDs, running a sim at a high sample rate of 88.2kHz or 96kHz lets it reproduce distortion characteristics with better fidelity.

And higher. Programs such as IK Multimedia AmpliTube and Native Instruments Guitar Rig have options that provide higher fidelity, but increase the load on your computer. Use them— unless they load down your CPU so much that the audio starts to glitch.

There’s no one way to rock. Miss the sound of speakers in a cabinet pumping air? Just feed the sim preamp output into your amp. Love your pedalboard, but hate lugging amps? Then, plug the pedalboard into the sim input, select a sim amp, and then plug the sim output into a P.A. system.

Download updates. As computers become more powerful, designers often take advantage of that extra juice by tweaking their simulation algorithms to deliver better effects and sweeter sounds.

Watch those levels. Sim levels must never ever go “into the red,” because you’ll get nasty digital distortion that’s totally unlike the “good” distortion you get from a tasty amp.

They’re not just for guitars. Amp simulators often include a bunch of delay, reverb, modulation, and other effects that sound great on vocals, drums, and keyboards.

Sorry, but there’s no “best.” The algorithms that create amp sounds are as much art as they are science. So, just as I own several guitars, I have several amp sims, because each has its own character. Some excel at clean tones, others at distortion. Sometimes, I even put two amp sims in series so I can use the preamp and effects from one, and the amp and cabinet from another.

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